Week 9 (11.13 - 11.19)
We decided to cut the final forest level we had planned to focus on polishing up the house level. We also made it so the relevant control icons appear depending on if you have a controller connected or not. Added an X on the tree Skippy is supposed to knock over to differentiate it from the other trees. We also combined the power-up and water UI into one floating UI near Skippy, because players needed a way to know how long the power-up will last. We were able to combine it because a power-up will always refill the water gauge and end before water fully depletes.
We're gonna ask around on Discord for more playtesters to see how we're doing (and to get more data for the playtesting report). The plan is to send them an updated build and compare the feedback to what we got before.
Get Skippy the Swimmer
Skippy the Swimmer
Bring Skippy Home!
Status | In development |
Authors | studioberry, gator-gaming, andrewgosse, hana-dowe, Fan1919, JustinZ17, carioliravioli |
Genre | Adventure |
Tags | axolotl, moist |
More posts
- Week 11-12 (11.27 - 12.6)Nov 26, 2023
- Week 10 (11.20 - 11.26)Nov 18, 2023
- Week 8 (11.6 - 11.12) (Reading Week)Nov 10, 2023
- Week 7 (10.30 - 11.5)Nov 01, 2023
- Week 6 (10.23 - 10.29)Nov 01, 2023
- Week 5 (10.16 - 10.22)Oct 24, 2023
- Week 4 (10.9 - 10.15)Oct 18, 2023
- Week 3 (10.2 - 10.8)Oct 09, 2023
- Week 2 (9.25 - 10.1) - The Pitch PresentationOct 03, 2023