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Devlog
Skippy the Swimmer
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Devlog
Week 11-12 (11.27 - 12.6)
November 26, 2023
by
gator-gaming
We've been busy implementing all the feedback we received from the beta presentation and the online Ubisoft playtesting session. We've redesigned the UI to make it have a cute, paper noteback feel. We...
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Week 10 (11.20 - 11.26)
November 18, 2023
by
gator-gaming
We've been so busy incorporating feedback and fixing bugs that we sort of forgot to make better platforming and obstacle courses in the bedroom. We really want each pearl to feel like its own mini-adv...
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Week 9 (11.13 - 11.19)
November 13, 2023
by
gator-gaming
We decided to cut the final forest level we had planned to focus on polishing up the house level. We also made it so the relevant control icons appear depending on if you have a controller connected o...
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Week 8 (11.6 - 11.12) (Reading Week)
November 10, 2023
by
gator-gaming
We received a lot of feedback from the alpha presentation and we are working on implementing it, specifically making Skippy's colours change as he runs out of water. Another thing we want to do is use...
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Week 7 (10.30 - 11.5)
November 01, 2023
by
gator-gaming
The alpha is out for our alpha presentation! To address the issue of players collecting pearls before talking to the magpie, we decided to spawn them only after talking to the bird. Since many players...
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Week 6 (10.23 - 10.29)
November 01, 2023
by
gator-gaming
We had a playtesting session on the 27th and we got some good feedback on stuff to change. We found that many players didn't go through the house level as intended. Many of them tried to find all the...
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Week 5 (10.16 - 10.22)
October 24, 2023
by
gator-gaming
When using the placeholder Skippy model, there was a slight issue where it would stretch out a lot when moving. This was a side effect of Animation Rigging's damped transform constraints, and the effe...
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Week 4 (10.9 - 10.15)
October 18, 2023
by
gator-gaming
Until now, the tutorial was very rough looking, and didn't look much like a forest. We finally added a Terrain object to make low-poly hills and such, and added a bunch more trees and decorations to m...
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Week 3 (10.2 - 10.8)
October 09, 2023
by
gator-gaming
We've continued to experiment with procedural, lizard-like movement. The main challenge was getting it to feel smooth and natural, almost like how an actual axolotl would move. I think we're almost th...
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Week 2 (9.25 - 10.1) - The Pitch Presentation
October 03, 2023
by
gator-gaming
We were able to apply textures for our pitch presentation on Discord. We started to experiment with bipedal procedural walking and going on hills, next steps are to experiment with worm-like movement...
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Week 1 (9.20 - 9.24) - The Game Jam
September 25, 2023
by
gator-gaming
During our second game jam, we were able to prototype our game's core mechanic, which is getting from point A to B without running out of health (in our case, moistness). Health is replenished by stan...
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